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Craps: Types of bets & their payoffs
Some bets are available
only for the Come Out roll. A black marker is
displayed in the top left-hand corner of the Craps
table prior to a Come Out roll. Some bets are
available only after a Point has been established.
A Point is established if the Come Out roll is
either 4, 5, 6, 8, 9 or 10. The number rolled, is
called the Point and the next roll(s) is called
the Point roll. Point rolls continue until the
shooter rolls a 7 or the Point. Once this happens,
the sequence starts again with the next roll as a
Come Out roll.
| Type of Bet |
Payoff |
Pass Line
Bets Also called the "Front
Line". This
is the most popular bet at the Craps table.
Available for the Come Out roll. Once Point is
established, original bet may not be removed or
altered. Wins if Come Out roll is 7 or 11. Loses
if Come Out roll is 2, 3 or 12. Point is
established if Come Out roll is 4, 5, 6, 8, 9,
10. Following the Come Out roll player wins if
Point is rolled prior to rolling a 7. Player
loses if a 7 is rolled prior to rolling the
Point. Bet is removed after a win or a loss.
|
1 to 1 |
Don't Pass
Bets Also called the "Black
Line".
Available for Come Out roll. Wins if Come Out
roll is 2 or 3. Loses if Come Out roll is 7, 11.
Ties if Come Out roll is a 12. Point is
established if Come Out roll is 4, 5, 6, 8, 9,
10. Following the Come Out roll player wins if a
7 is rolled prior to rolling the Point. Loses if
the Point is rolled prior to rolling a 7. Bet is
removed after a win or a loss. |
1 to 1 |
Come
Bets Available once the Point has been
established. Rules are similar to Pass Line
Bet.
Once Come Point is established, original bet may
not be removed or altered. Wins if shooter rolls
a 7 or 11. Loses if shooter rolls a 2, 3 or 12.
Come Point is established if the shooter rolls a
4, 5, 6, 8, 9, 10 on a Come Out roll. The dealer
moves the bet from the Come area to the
corresponding box for that particular number.
Once the Come Point has been established, the
player wins if the Come Point is rolled prior to
rolling a 7. Player loses if a 7 is rolled prior
to rolling the Come Point. Bet remains on the
table following a win however the player may
remove it from the table at any time. Bet is
removed from the table following a loss. |
1 to 1 |
Don't Come
Bets Available once the Point has been
established. Rules are similar to Don't Pass
Bets. Wins if shooter rolls a 2 or 3. Loses if
shooter rolls a 7, 11. Ties if shooter rolls a
12. Come Point is established if shooter rolls a
4, 5, 6, 8, 9, 10. The dealer moves the bet from
the Don't Come area to the corresponding box for
that particular number. Once the Come Point has
been established, the player wins if a 7 is
rolled prior to rolling the Come Point. Loses if
the Come Point is rolled prior to rolling a 7.
Bet is removed after a win or a loss. |
1 to 1 |
Place Bet to
Win You may place the bet at any time
however it becomes active once the Point has
been established. Player bets on a number(s) 4,
5, 6, 8, 9, 10. This becomes the Place Number.
Wins if shooter rolls the Place Number prior to
rolling a 7. Payoff depends on the Place Number
selected. Loses if shooter rolls a 7 prior to
rolling the Place Number. Bet remains on the
table following a win however the player may
remove it from the table at any time. Bet is
removed from the table following a loss. |
9 to 5 (on 4 or 10)
7 to 5 (on 5 or 9)
7 to
6 (on 6 or 8) |
Place Bet to
Lose You may place the bet at any time
however it becomes active once the Point has
been established. Player bets on a number(s) 4,
5, 6, 8, 9, 10. This becomes the Place Number.
Wins if shooter rolls a 7 prior to rolling the
Place Number. Payoff depends on the Place Number
selected. Loses if shooter rolls the Place
Number prior to rolling a 7. Bet remains on the
table following a win however the player may
remove it from the table at any time. Bet is
removed from the table following a loss. |
5 to 11 (on 4 or 10)
5 to 8 (on 5 or 9)
4 to
5 (on 6 or 8) |
Hardway
Bets You may place the bet at any time
however it becomes active once the Point has
been established. Player bets on a number(s) 4,
6, 8, 10. Wins if shooter rolls the selected
number 'the hard way'. Roll a 4 via a pair of
2's, roll a 6 via a pair of 3's, roll an 8 via a
pair of 4's, roll a 10 via a pair of 5's. Payoff
depends on the number selected. Loses if the
shooter rolls a 7 or rolls the number the easy
way. For example, roll a 4 via a 3 and 1, roll a
6 via a 4 and 2 or 5 and 1, roll an 8 via a 5
and 3 or 6 and 2, roll a 10 via a 6 and 4. Bet
remains on the table following a win however the
player may remove it from the table at any time.
Bet is removed from the table following a loss.
|
7 to 1 (on 4 the hard
way) (on 10 the hard way) 9 to
1
(on 6 the hard way) (on 8 the hard
way) |
One Roll
Bets Player bets on a number(s) 2, 3, 11,
12. Wins if shooter rolls the selected number.
Loses if the shooter does not roll the selected
number. Payoff depends on the number selected.
|
30 to 1 (on 2 or 12)
15 to 1 (on 3 or 11) |
Field Player
bets that any one of a group of numbers (2, 3,
4, 9, 10, 11, 12) will be rolled on the next
roll. Payoff depends on the number rolled. Loses
if the shooter rolls a 5 or 6 or 7 or 8. Bet
remains on the table following a win however the
player may remove it from the table at any time.
Bet remains on the table following a win however
the player may remove it from the table at any
time. Bet is removed from the table following a
loss. |
1 to 1 (on 3, 4, 9, 10, 11)
2 to 1 (on 2, 12) |
Any
Craps Player bets on the outcome of the
next roll. Wins if the shooter rolls a 2 or 3 or
12. Loses if the shooter rolls any other number.
Bet remains on the table following a win however
the player may remove it from the table at any
time. Bet is removed from the table following a
loss. |
7 to 1 |
Any 7 Player
bets on the outcome of the next roll. Wins if
the shooter rolls a 7. Loses if the shooter
rolls any other number. Bet remains on the table
following a win however the player may remove it
from the table at any time. Bet is removed from
the table following a loss. |
4 to 1 |
Eleven or Craps
(E-C) Player bets on the outcome of the
next roll. Wins if the shooter rolls a 2 or 3 or
11 or 12. Loses if the shooter rolls any other
number.Payoff depends on the number rolled. Bet
remains on the table following a win however the
player may remove it from the table at any time.
Bet is removed from the table following a loss.
|
7 to 2 (on 2 or 3 or 12)
15 to 2 (on 11) |
Big 6 You may
place the bet at any time however it becomes
active once the Point has been established. Wins
if shooter rolls any 6. Loses if shooter rolls a
7 prior to rolling a 6. Bet remains on the table
following a win however the player may remove it
from the table at any time. Bet is removed from
the table following a loss. |
7 to 6 |
Big 8 You may
place the bet at any time however it becomes
active once the Point has been established. Wins
if shooter rolls any 8. Loses if shooter rolls a
7 prior to rolling an 8. Bet remains on the
table following a win however the player may
remove it from the table at any time. Bet is
removed from the table following a loss. |
7 to 6
|
Payouts
are rounded down to the nearest $1. For example a
"Place Bet to Win" for $5 bet will result in a
payout of $5 (not $5.83) on roll of a 6 or a 8.
You can ensure a full payout by modifying your
bet(s) accordingly. A messagebox will be displayed
thereby allowing you to avoid this situation. If
this messagebox is displayed then clicking on
"Yes" will update your bets automatically. In the
previous example your $5 bet would be updated to
$6 and so your payout would be $7. Clicking on
"No" allows the game to continue with the original
bets.
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